Home
last modified time | relevance | path

Searched refs:textureCube (Results 1 – 4 of 4) sorted by relevance

/external/deqp/data/gles2/shaders/
Dinvalid_texture_functions.test34 vec4 r = textureCube(s, vec3(1.0), 1.0);
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function
192 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube()
195 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias()
203 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp366 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { retur… in textureCube() function
383 …ureCube (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube()
388 …CubeBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias()
400 …eCubeLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
461 …CubeGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeGrad()
703 de::MovePtr<tcu::TextureCube> textureCube; in initTexture() local
706 textureCube = de::MovePtr<tcu::TextureCube>(new tcu::TextureCube(texFmt, m_textureSpec.width)); in initTexture()
721 textureCube->allocLevel((tcu::CubeFace)face, level); in initTexture()
724 const tcu::PixelBufferAccess access = textureCube->getLevelFace(level, (tcu::CubeFace)face); in initTexture()
751 …m_textures.push_back(TextureBindingSp(new TextureBinding(textureCube.release(), m_textureSpec.samp… in initTexture()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function
297 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube()
302 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias()
314 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
375 …rad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeGrad()