Searched refs:textureFBOID (Results 1 – 2 of 2) sorted by relevance
47 GrGLuint textureFBOID() const { return fTexFBOID; } in textureFBOID() function
2325 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, renderTarget->textureFBOID())); in onReadPixels()2639 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); in onResolveRenderTarget()2643 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); in onResolveRenderTarget()3316 if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { in can_copy_texsubimage()3322 if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { in can_copy_texsubimage()4196 if (glrt->textureFBOID() != glrt->renderFBOID()) { in xferBarrier()