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Searched refs:textureInternalFormatGL (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1355 const deUint32 textureInternalFormatGL = glu::getInternalFormat(m_textureFormat); in iterate() local
1417 setTextureStorage(glLog, m_textureType, textureInternalFormatGL, imageSize, *texture1Buf); in iterate()