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Searched refs:textureRadius (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/effects/
DGrCircleBlurFragmentProcessor.cpp147 float* solidRadius, float* textureRadius) { in create_profile_texture() argument
160 *textureRadius = 6 * sigma; in create_profile_texture()
168 *textureRadius = circleR + 3 * sigma; in create_profile_texture()
189 SkScalar scale = kProfileTextureWidth / *textureRadius; in create_profile_texture()
210 float textureRadius; in Make() local
212 create_profile_texture(resourceProvider, circle, sigma, &solidRadius, &textureRadius)); in Make()
217 circle, textureRadius, solidRadius, std::move(profile), resourceProvider)); in Make()
256 auto textureRadius = _outer.textureRadius(); in onSetData() local
257 (void)textureRadius; in onSetData()
266 1.f / textureRadius); in onSetData()
DGrCircleBlurFragmentProcessor.h22 float textureRadius() const { return fTextureRadius; } in textureRadius() function
30 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, in GrCircleBlurFragmentProcessor() argument
35 , fTextureRadius(textureRadius) in GrCircleBlurFragmentProcessor()
DGrCircleBlurFragmentProcessor.fp2 in float textureRadius;
27 1.f / textureRadius);
190 float* solidRadius, float* textureRadius) {
207 *textureRadius = 6 * sigma;
217 *textureRadius = circleR + 3 * sigma;
239 SkScalar scale = kProfileTextureWidth / *textureRadius;
261 float textureRadius;
263 &solidRadius, &textureRadius));
268 textureRadius,