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Searched refs:textureSampler (Results 1 – 22 of 22) sorted by relevance

/external/autotest/client/deps/glbench/src/
Dyuv2rgb_2.glslf38 uniform sampler2D textureSampler;
57 float yChannel = texture2D(textureSampler, yPlane).x;
58 float uChannel = texture2D(textureSampler, uPlane + offset_even).x;
59 float vChannel = texture2D(textureSampler, vPlane + offset_odd).x;
Dyuv2rgb_1.glslf55 uniform sampler2D textureSampler;
169 float yChannel = texture2D(textureSampler, y).x;
170 float uChannel = texture2D(textureSampler, u).x;
171 float vChannel = texture2D(textureSampler, v).x;
Dyuvtest.cc88 int textureSampler = glGetUniformLocation(program, "textureSampler"); in YuvToRgbShaderProgram() local
97 glUniform1i(textureSampler, 0); in YuvToRgbShaderProgram()
Dwindowmanagercompositingtest.cc135 int textureSampler = glGetUniformLocation(program, "texture_sampler"); in BasicTextureShaderProgram() local
136 glUniform1i(textureSampler, 0); in BasicTextureShaderProgram()
/external/skia/src/gpu/effects/
DGrBitmapTextGeoProc.cpp34 SkDEBUGCODE(GrTexture* atlas = cte.textureSampler(0).peekTexture()); in onEmitCode()
101 GrTextureProxy* atlas = gp.textureSampler(0).proxy(); in GenKey()
DGrDistanceFieldGeoProc.cpp87 GrTexture* atlas = dfTexEffect.textureSampler(0).peekTexture(); in onEmitCode()
209 GrTextureProxy* atlas = gp.textureSampler(0).proxy(); in GenKey()
436 GrTexture* texture = proc.textureSampler(0).peekTexture(); in setData()
599 GrTexture* atlas = dfTexEffect.textureSampler(0).peekTexture(); in onEmitCode()
759 GrTextureProxy* atlas = gp.textureSampler(0).proxy(); in GenKey()
DGrTextureDomain.cpp273 GrTexture* texture = tde.textureSampler(0).peekTexture(); in onCreateGLSLInstance()
375 GrTexture* texture = dstdfp.textureSampler(0).peekTexture(); in onCreateGLSLInstance()
DGrBicubicEffect.cpp123 GrTexture* texture = processor.textureSampler(0).peekTexture(); in onSetData()
DGrGaussianConvolutionFragmentProcessor.cpp124 GrTexture& texture = *conv.textureSampler(0).peekTexture(); in onSetData()
DGrMatrixConvolutionEffect.cpp134 GrTexture* texture = conv.textureSampler(0).peekTexture(); in onSetData()
/external/skia/src/gpu/gl/
DGrGLProgram.cpp172 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i); in bindTextures()
190 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i); in generateMipmaps()
/external/skia/src/gpu/
DGrProcessor.cpp204 if (this->textureSampler(i) != that.textureSampler(i)) { in hasSameSamplersAndAccesses()
DGrFragmentProcessor.h230 &GrResourceIOProcessor::textureSampler>;
DGrProgramDesc.cpp84 const GrResourceIOProcessor::TextureSampler& sampler = proc.textureSampler(i); in add_sampler_and_image_keys()
DGrProcessor.h164 const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; } in textureSampler() function
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp264 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(t); in emitSamplersAndImageStorages()
/external/skia/src/effects/
DSkMagnifierImageFilter.cpp205 GrTexture* tex = zoom.textureSampler(0).peekTexture(); in onSetData()
DSkDisplacementMapEffect.cpp600 GrTexture* colorTex = displacementMap.textureSampler(1).peekTexture(); in onSetData()
DSkMorphologyImageFilter.cpp296 GrTexture& texture = *m.textureSampler(0).peekTexture(); in onSetData()
DSkLightingImageFilter.cpp1902 GrTexture* texture = lighting.textureSampler(0).peekTexture(); in onSetData()
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp219 bindings[i] = &processor.textureSampler(i); in append_texture_bindings()
DGrVkGpuCommandBuffer.cpp525 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i); in prepare_sampled_images()