Searched refs:textureSampler (Results 1 – 22 of 22) sorted by relevance
/external/autotest/client/deps/glbench/src/ |
D | yuv2rgb_2.glslf | 38 uniform sampler2D textureSampler; 57 float yChannel = texture2D(textureSampler, yPlane).x; 58 float uChannel = texture2D(textureSampler, uPlane + offset_even).x; 59 float vChannel = texture2D(textureSampler, vPlane + offset_odd).x;
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D | yuv2rgb_1.glslf | 55 uniform sampler2D textureSampler; 169 float yChannel = texture2D(textureSampler, y).x; 170 float uChannel = texture2D(textureSampler, u).x; 171 float vChannel = texture2D(textureSampler, v).x;
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D | yuvtest.cc | 88 int textureSampler = glGetUniformLocation(program, "textureSampler"); in YuvToRgbShaderProgram() local 97 glUniform1i(textureSampler, 0); in YuvToRgbShaderProgram()
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D | windowmanagercompositingtest.cc | 135 int textureSampler = glGetUniformLocation(program, "texture_sampler"); in BasicTextureShaderProgram() local 136 glUniform1i(textureSampler, 0); in BasicTextureShaderProgram()
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/external/skia/src/gpu/effects/ |
D | GrBitmapTextGeoProc.cpp | 34 SkDEBUGCODE(GrTexture* atlas = cte.textureSampler(0).peekTexture()); in onEmitCode() 101 GrTextureProxy* atlas = gp.textureSampler(0).proxy(); in GenKey()
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D | GrDistanceFieldGeoProc.cpp | 87 GrTexture* atlas = dfTexEffect.textureSampler(0).peekTexture(); in onEmitCode() 209 GrTextureProxy* atlas = gp.textureSampler(0).proxy(); in GenKey() 436 GrTexture* texture = proc.textureSampler(0).peekTexture(); in setData() 599 GrTexture* atlas = dfTexEffect.textureSampler(0).peekTexture(); in onEmitCode() 759 GrTextureProxy* atlas = gp.textureSampler(0).proxy(); in GenKey()
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D | GrTextureDomain.cpp | 273 GrTexture* texture = tde.textureSampler(0).peekTexture(); in onCreateGLSLInstance() 375 GrTexture* texture = dstdfp.textureSampler(0).peekTexture(); in onCreateGLSLInstance()
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D | GrBicubicEffect.cpp | 123 GrTexture* texture = processor.textureSampler(0).peekTexture(); in onSetData()
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D | GrGaussianConvolutionFragmentProcessor.cpp | 124 GrTexture& texture = *conv.textureSampler(0).peekTexture(); in onSetData()
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D | GrMatrixConvolutionEffect.cpp | 134 GrTexture* texture = conv.textureSampler(0).peekTexture(); in onSetData()
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 172 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i); in bindTextures() 190 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i); in generateMipmaps()
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/external/skia/src/gpu/ |
D | GrProcessor.cpp | 204 if (this->textureSampler(i) != that.textureSampler(i)) { in hasSameSamplersAndAccesses()
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D | GrFragmentProcessor.h | 230 &GrResourceIOProcessor::textureSampler>;
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D | GrProgramDesc.cpp | 84 const GrResourceIOProcessor::TextureSampler& sampler = proc.textureSampler(i); in add_sampler_and_image_keys()
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D | GrProcessor.h | 164 const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; } in textureSampler() function
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 264 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(t); in emitSamplersAndImageStorages()
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/external/skia/src/effects/ |
D | SkMagnifierImageFilter.cpp | 205 GrTexture* tex = zoom.textureSampler(0).peekTexture(); in onSetData()
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D | SkDisplacementMapEffect.cpp | 600 GrTexture* colorTex = displacementMap.textureSampler(1).peekTexture(); in onSetData()
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D | SkMorphologyImageFilter.cpp | 296 GrTexture& texture = *m.textureSampler(0).peekTexture(); in onSetData()
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D | SkLightingImageFilter.cpp | 1902 GrTexture* texture = lighting.textureSampler(0).peekTexture(); in onSetData()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 219 bindings[i] = &processor.textureSampler(i); in append_texture_bindings()
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D | GrVkGpuCommandBuffer.cpp | 525 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i); in prepare_sampled_images()
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