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Searched refs:textureSampler2 (Results 1 – 1 of 1) sorted by relevance

/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc251 int textureSampler2 = glGetUniformLocation(program, "texture_sampler_2"); in TripleTextureBlendShaderProgram() local
252 glUniform1i(textureSampler2, 2); in TripleTextureBlendShaderProgram()