Searched refs:textureSampler2 (Results 1 – 1 of 1) sorted by relevance
251 int textureSampler2 = glGetUniformLocation(program, "texture_sampler_2"); in TripleTextureBlendShaderProgram() local252 glUniform1i(textureSampler2, 2); in TripleTextureBlendShaderProgram()