Searched refs:textureSamples (Results 1 – 3 of 3) sorted by relevance
1588 std::vector<int> textureSamples; in init() local1591 getFormatSamples(GL_TEXTURE_2D_MULTISAMPLE, textureSamples); in init()1594 TCU_CHECK(!textureSamples.empty()); in init()1603 m_numSamples0 = textureSamples[0]; in init()1605 if (textureSamples.size() >= 2) in init()1606 m_numSamples1 = textureSamples[1]; in init()1612 for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx) in init()1615 if (textureSamples[texNdx] != rboSamples[rboNdx]) in init()1617 m_numSamples0 = textureSamples[texNdx]; in init()1632 m_numSamples0 = textureSamples[0]; in init()[all …]
129 textureSamplesIdenticalEXT is more similar to the existing textureSamples
773 B1(textureSamples);