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Searched refs:textureSamples (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1588 std::vector<int> textureSamples; in init() local
1591 getFormatSamples(GL_TEXTURE_2D_MULTISAMPLE, textureSamples); in init()
1594 TCU_CHECK(!textureSamples.empty()); in init()
1603 m_numSamples0 = textureSamples[0]; in init()
1605 if (textureSamples.size() >= 2) in init()
1606 m_numSamples1 = textureSamples[1]; in init()
1612 for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx) in init()
1615 if (textureSamples[texNdx] != rboSamples[rboNdx]) in init()
1617 m_numSamples0 = textureSamples[texNdx]; in init()
1632 m_numSamples0 = textureSamples[0]; in init()
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/external/mesa3d/docs/specs/
DEXT_shader_samples_identical.txt129 textureSamplesIdenticalEXT is more similar to the existing textureSamples
/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp773 B1(textureSamples);