Searched refs:textureTargetGL (Results 1 – 1 of 1) sorted by relevance
838 const deUint32 textureTargetGL = getGLTextureTarget(textureType); in readIntegerTextureViaFBOAndVerify() local849 glLog.glBindTexture(textureTargetGL, textureGL); in readIntegerTextureViaFBOAndVerify()850 setTexParameteri(glLog, textureTargetGL); in readIntegerTextureViaFBOAndVerify()936 const deUint32 textureTargetGL = getGLTextureTarget(textureType); in readFloatOrNormTextureWithLookupsAndVerify() local943 glLog.glBindTexture(textureTargetGL, textureGL); in readFloatOrNormTextureWithLookupsAndVerify()944 setTexParameteri(glLog, textureTargetGL); in readFloatOrNormTextureWithLookupsAndVerify()1137 const deUint32 textureTargetGL = getGLTextureTarget(m_textureType); in iterate() local1157 glLog.glBindTexture(textureTargetGL, *texture); in iterate()1158 setTexParameteri(glLog, textureTargetGL); in iterate()1357 const deUint32 textureTargetGL = getGLTextureTarget(m_textureType); in iterate() local[all …]