Searched refs:textureTransformCount (Results 1 – 4 of 4) sorted by relevance
217 for(int i = 0; i < 8; i++) textureTransformCount[i] = 0; in init()618 if(textureTransformCount[coordinate] == 2) in isProjectionComponent()622 else if(textureTransformCount[coordinate] == 3) in isProjectionComponent()626 else if(textureTransformCount[coordinate] == 4 || textureTransformCount[coordinate] == 0) in isProjectionComponent()1166 return textureTransformCount[stage]; in textureTransformCountActive()1384 if(textureTransformCount[coordinate] == 2) in textureActive()1388 else if(textureTransformCount[coordinate] == 3) in textureActive()1392 else if(textureTransformCount[coordinate] == 4 || textureTransformCount[coordinate] == 0) in textureActive()
1074 if(context->textureTransformCount[coordinate] == 2) in update()1078 else if(context->textureTransformCount[coordinate] == 3) in update()1082 …else if(context->textureTransformCount[coordinate] == 4 || context->textureTransformCount[coordina… in update()
461 int textureTransformCount[8]; member in sw::Context
511 context->textureTransformCount[stage] = count; in setTextureTransform()