Searched refs:textureUsed (Results 1 – 4 of 4) sorted by relevance
2089 bool textureUsed = false; in applyTexture() local2093 textureUsed = program ? program->getPixelShader()->usesSampler(index) : true; in applyTexture()2097 textureUsed = program ? program->getVertexShader()->usesSampler(index) : false; in applyTexture()2103 if(baseTexture && textureUsed) in applyTexture()2110 if(baseTexture && textureUsed) in applyTexture()
3089 bool textureUsed = false; in applyTexture() local3093 textureUsed = program->getPixelShader()->usesSampler(index); in applyTexture()3097 textureUsed = program->getVertexShader()->usesSampler(index); in applyTexture()3103 if(baseTexture && textureUsed) in applyTexture()3110 if(baseTexture && textureUsed) in applyTexture()
6045 bool textureUsed = false; in bindTextures() local6049 textureUsed = pixelShader->getPixelShader()->usesSampler(index); in bindTextures()6053 textureUsed = vertexShader->getVertexShader()->usesSampler(index); in bindTextures()6057 textureUsed = true; // FIXME: Check fixed-function use? in bindTextures()6062 if(baseTexture && textureUsed) in bindTextures()6069 if(baseTexture && textureUsed) in bindTextures()6074 if(baseTexture && textureUsed) in bindTextures()
4711 bool textureUsed = false; in bindTextures() local4715 textureUsed = pixelShader[pixelShaderHandle]->getPixelShader()->usesSampler(stage); in bindTextures()4719 textureUsed = true; // FIXME: Check fixed-function use? in bindTextures()4722 if(baseTexture && textureUsed) in bindTextures()4729 if(baseTexture && textureUsed) in bindTextures()