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Searched refs:textureUsed (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp2089 bool textureUsed = false; in applyTexture() local
2093 textureUsed = program ? program->getPixelShader()->usesSampler(index) : true; in applyTexture()
2097 textureUsed = program ? program->getVertexShader()->usesSampler(index) : false; in applyTexture()
2103 if(baseTexture && textureUsed) in applyTexture()
2110 if(baseTexture && textureUsed) in applyTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3089 bool textureUsed = false; in applyTexture() local
3093 textureUsed = program->getPixelShader()->usesSampler(index); in applyTexture()
3097 textureUsed = program->getVertexShader()->usesSampler(index); in applyTexture()
3103 if(baseTexture && textureUsed) in applyTexture()
3110 if(baseTexture && textureUsed) in applyTexture()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp6045 bool textureUsed = false; in bindTextures() local
6049 textureUsed = pixelShader->getPixelShader()->usesSampler(index); in bindTextures()
6053 textureUsed = vertexShader->getVertexShader()->usesSampler(index); in bindTextures()
6057 textureUsed = true; // FIXME: Check fixed-function use? in bindTextures()
6062 if(baseTexture && textureUsed) in bindTextures()
6069 if(baseTexture && textureUsed) in bindTextures()
6074 if(baseTexture && textureUsed) in bindTextures()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4711 bool textureUsed = false; in bindTextures() local
4715 textureUsed = pixelShader[pixelShaderHandle]->getPixelShader()->usesSampler(stage); in bindTextures()
4719 textureUsed = true; // FIXME: Check fixed-function use? in bindTextures()
4722 if(baseTexture && textureUsed) in bindTextures()
4729 if(baseTexture && textureUsed) in bindTextures()