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Searched refs:texture_id (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLTextureRenderTarget.cpp61 SkString texture_id; in dumpMemoryStatistics() local
62 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()
64 texture_id.c_str()); in dumpMemoryStatistics()
DGrGLTexture.cpp120 SkString texture_id; in setMemoryBacking() local
121 texture_id.appendU32(this->textureID()); in setMemoryBacking()
123 texture_id.c_str()); in setMemoryBacking()
/external/webrtc/talk/app/webrtc/java/jni/
Dandroidmediadecoder_jni.cc632 const int texture_id = in DeliverPendingOutputs() local
634 if (texture_id != 0) { // |texture_id| == 0 represents a dropped frame. in DeliverPendingOutputs()
653 width, height, NativeHandleImpl(jni, texture_id, j_transform_matrix)); in DeliverPendingOutputs()