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Searched refs:texture_name_formatter (Results 1 – 1 of 1) sorted by relevance

/external/drm_hwcomposer/
Dglworker.cpp645 std::ostringstream texture_name_formatter; in Composite() local
646 texture_name_formatter << "uLayerTexture" << src_index; in Composite()
648 glGetUniformLocation(program, texture_name_formatter.str().c_str()); in Composite()