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Searched refs:thread_max (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/intel/vulkan/tests/
Dstate_pool_no_free.c83 int thread_max = -1; in run_test() local
89 if (thread_max < jobs[i].offsets[next[i]]) { in run_test()
90 thread_max = jobs[i].offsets[next[i]]; in run_test()
98 if (thread_max == -1) in run_test()
Dblock_pool_no_free.c82 int thread_max = -1; in validate_monotonic() local
88 if (thread_max < blocks[i][next[i]]) { in validate_monotonic()
89 thread_max = blocks[i][next[i]]; in validate_monotonic()
97 if (thread_max == -1) in validate_monotonic()