Searched refs:tileSplitRotation (Results 1 – 1 of 1) sorted by relevance
2333 UINT_32 tileSplitRotation; in ComputeSurfaceCoord2DFromBankPipe() local2355 tileSplitRotation = ((pTileInfo->banks / 2) + 1); in ComputeSurfaceCoord2DFromBankPipe()2358 tileSplitRotation = 0; in ComputeSurfaceCoord2DFromBankPipe()2364 bank ^= tileSplitRotation * tileSlices; in ComputeSurfaceCoord2DFromBankPipe()2805 UINT_32 tileSplitRotation; in ComputeBankFromCoord() local2890 tileSplitRotation = ((numBanks / 2) + 1) * tileSplitSlice; in ComputeBankFromCoord()2893 tileSplitRotation = 0; in ComputeBankFromCoord()2901 bank ^= tileSplitRotation; in ComputeBankFromCoord()