Searched refs:tilesDown (Results 1 – 4 of 4) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | TiledVertexGrid.java | 63 final int tilesDown = height / tileHeight; in generateGrid() local 73 for (int tileY = 0; tileY < tilesDown && entirelyEmpty; tileY++) { in generateGrid() 86 grid = new Grid(tilesAcross, tilesDown, false); in generateGrid() 87 for (int tileY = 0; tileY < tilesDown; tileY++) { in generateGrid() 135 final int tilesDown = mWorld.getHeight(); in draw() local 140 mTilesPerColumn = tilesDown; in draw()
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/external/dng_sdk/source/ |
D | dng_jpeg_image.cpp | 219 uint32 tilesDown = ifd.TilesDown (); in Encode() local 221 uint32 tileCount = tilesAcross * tilesDown; in Encode()
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D | dng_read_image.cpp | 2766 uint32 tilesDown, in dng_read_tiles_task() argument 2782 , fTilesDown (tilesDown) in dng_read_tiles_task() 2965 uint32 tilesDown = ifd.TilesDown (); in Read() local 2967 uint32 tileCount = SafeUint32Mult (tilesAcross, tilesDown, outerSamples); in Read() 3209 bool useMultipleThreads = (outerSamples * tilesDown * tilesAcross >= 2) && in Read() 3222 uint32 threadCount = Min_uint32 (outerSamples * tilesDown * tilesAcross, in Read() 3234 tilesDown, in Read() 3275 for (uint32 rowIndex = 0; rowIndex < tilesDown; rowIndex++) in Read()
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D | dng_image_writer.cpp | 4353 uint32 tilesDown, in dng_write_tiles_task() argument 4365 , fTilesDown (tilesDown) in dng_write_tiles_task() 4639 uint32 tilesDown = ifd.TilesDown (); in WriteImage() local 4641 bool useMultipleThreads = (tilesDown * tilesAcross >= 2) && in WriteImage() 4654 uint32 threadCount = Min_uint32 (tilesDown * tilesAcross, in WriteImage() 4664 tilesDown, in WriteImage() 4701 for (uint32 rowIndex = 0; rowIndex < tilesDown; rowIndex++) in WriteImage()
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