Searched refs:trackball (Results 1 – 3 of 3) sorted by relevance
117 final InputXY trackball = input.getTrackball(); in update() local124 if (trackball.getLastPressedTime() > Math.max(leftPressedTime, rightPressedTime)) { in update()131 if (gameTime - trackball.getLastPressedTime() < ROLL_TIMEOUT) { in update()136 newX = mDirectionalPad.getX() + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()137 newY = mDirectionalPad.getY() + (trackball.getY() * ROLL_FILTER * mMovementSensitivity); in update()141 newX = oldX + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()142 newY = oldY + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()147 trackball.release(); in update()
13 …set(quaternion_demo_SRCS gpuhelper.cpp icosphere.cpp camera.cpp trackball.cpp quaternion_demo.cpp)
176 1F5B1..1F5B2 ; Emoji # 7.0 [2] (️..️) computer mouse..trackball