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Searched refs:trackball (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DInputGameInterface.java117 final InputXY trackball = input.getTrackball(); in update() local
124 if (trackball.getLastPressedTime() > Math.max(leftPressedTime, rightPressedTime)) { in update()
131 if (gameTime - trackball.getLastPressedTime() < ROLL_TIMEOUT) { in update()
136 newX = mDirectionalPad.getX() + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()
137 newY = mDirectionalPad.getY() + (trackball.getY() * ROLL_FILTER * mMovementSensitivity); in update()
141 newX = oldX + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()
142 newY = oldY + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()
147 trackball.release(); in update()
/external/eigen/demos/opengl/
DCMakeLists.txt13 …set(quaternion_demo_SRCS gpuhelper.cpp icosphere.cpp camera.cpp trackball.cpp quaternion_demo.cpp)
/external/unicode/
Demoji-data.txt176 1F5B1..1F5B2 ; Emoji # 7.0 [2] (��️..��️) computer mouse..trackball