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Searched refs:transformationMatrix (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_LinuxX11.cpp609 const float transformationMatrix[] = in RenderScene() local
618 glUniformMatrix4fv( matrixLocation, 1, GL_FALSE, transformationMatrix); in RenderScene()
DOGLES2HelloAPI_OSX.mm397 uniform mediump mat4 transformationMatrix;\
400 gl_Position = transformationMatrix * myVertex;\
579 int matrixLocation = glGetUniformLocation(m_program, "transformationMatrix");
582 const float transformationMatrix[] =
590 // Pass the transformationMatrix to the shader using its location
591 glUniformMatrix4fv( matrixLocation, 1, GL_FALSE, transformationMatrix);
/external/webrtc/talk/app/webrtc/java/src/org/webrtc/
DMediaCodecVideoEncoder.java377 boolean encodeTexture(boolean isKeyframe, int oesTextureId, float[] transformationMatrix, in encodeTexture() argument
391 drawer.drawOes(oesTextureId, transformationMatrix, 0, 0, width, height); in encodeTexture()