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Searched refs:treasure (Results 1 – 12 of 12) sorted by relevance

/external/snakeyaml/src/test/java/examples/
DDiceExampleTest.java99 Map<String, Dice> treasure = new HashMap<String, Dice>(); in testImplicitResolver() local
100 treasure.put("treasure", new Dice(10, 20)); in testImplicitResolver()
101 String output = yaml.dump(treasure); in testImplicitResolver()
116 Map<String, Dice> treasure = new HashMap<String, Dice>(); in testImplicitResolverWithNull() local
117 treasure.put("treasure", new Dice(10, 20)); in testImplicitResolverWithNull()
118 String output = yaml.dump(treasure); in testImplicitResolverWithNull()
127 public Dice treasure; field in DiceExampleTest.DiceBean
137 if (treasure != null ? !treasure.equals(diceBean.treasure) : diceBean.treasure != null) in equals()
144 return treasure != null ? treasure.hashCode() : 0; in hashCode()
154 bean.treasure = new Dice(10, 20); in testImplicitResolverJavaBean()
/external/flatbuffers/samples/
DSampleBinary.java47 byte[] treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; in main()
48 int inv = Monster.createInventoryVector(builder, treasure); in main()
DSampleBinary.php48 $treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9);
49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
Dsamplebinary.js44 var treasure = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
45 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);
DSampleBinary.cs43 var treasure = new byte[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; in Main()
44 var inv = Monster.CreateInventoryVector(builder, treasure); in Main()
/external/flatbuffers/docs/source/
DCUsage.md91 uint8_t treasure[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
92 size_t treasure_count = c_vec_len(treasure);
103 ns(Monster_inventory_create(B, treasure, treasure_count));
DTutorial.md606 unsigned char treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
607 auto inventory = builder.CreateVector(treasure, 10);
617 byte[] treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
618 int inv = Monster.createInventoryVector(builder, treasure);
673 var treasure = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
674 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);
684 $treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9);
685 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
696 uint8_t treasure[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
699 inventory = flatbuffers_uint8_vec_create(B, treasure, c_vec_len(treasure));
/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/
DTransliterator_Kanji_English.txt1185 宝>'[treasure]';
1228 寳>'[treasure]';
1230 寶>'[treasure]';
/external/curl/
DCMakeLists.txt40 … command line use neither -g nor any -O options. As a developer, I also treasure our configure scr…
/external/icu/icu4j/main/shared/data/
DTransliterator_Han_Latin_Definition.txt8529 寶庫 < treasure\-house;
8792 钰 < rare\-treasure;
14218 宝 < treasure;
28175 寶庫 > treasure\-house;
31463 寶物 > treasure;
41966 钰 > rare\-treasure;
42078 鈺 > rare\-treasure;
45814 宝 > treasure;
46081 琛 > treasure;
46381 鉆 > treasure;
[all …]
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
Den-US_lexpos.utf3988 N^V "treasure" :G2P
/external/jline/src/src/test/resources/jline/example/
Denglish.gz