/external/snakeyaml/src/test/java/examples/ |
D | DiceExampleTest.java | 99 Map<String, Dice> treasure = new HashMap<String, Dice>(); in testImplicitResolver() local 100 treasure.put("treasure", new Dice(10, 20)); in testImplicitResolver() 101 String output = yaml.dump(treasure); in testImplicitResolver() 116 Map<String, Dice> treasure = new HashMap<String, Dice>(); in testImplicitResolverWithNull() local 117 treasure.put("treasure", new Dice(10, 20)); in testImplicitResolverWithNull() 118 String output = yaml.dump(treasure); in testImplicitResolverWithNull() 127 public Dice treasure; field in DiceExampleTest.DiceBean 137 if (treasure != null ? !treasure.equals(diceBean.treasure) : diceBean.treasure != null) in equals() 144 return treasure != null ? treasure.hashCode() : 0; in hashCode() 154 bean.treasure = new Dice(10, 20); in testImplicitResolverJavaBean()
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/external/flatbuffers/samples/ |
D | SampleBinary.java | 47 byte[] treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; in main() 48 int inv = Monster.createInventoryVector(builder, treasure); in main()
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D | SampleBinary.php | 48 $treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9); 49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
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D | samplebinary.js | 44 var treasure = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; 45 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);
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D | SampleBinary.cs | 43 var treasure = new byte[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; in Main() 44 var inv = Monster.CreateInventoryVector(builder, treasure); in Main()
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/external/flatbuffers/docs/source/ |
D | CUsage.md | 91 uint8_t treasure[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; 92 size_t treasure_count = c_vec_len(treasure); 103 ns(Monster_inventory_create(B, treasure, treasure_count));
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D | Tutorial.md | 606 unsigned char treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; 607 auto inventory = builder.CreateVector(treasure, 10); 617 byte[] treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; 618 int inv = Monster.createInventoryVector(builder, treasure); 673 var treasure = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; 674 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure); 684 $treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9); 685 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure); 696 uint8_t treasure[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; 699 inventory = flatbuffers_uint8_vec_create(B, treasure, c_vec_len(treasure));
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/ |
D | Transliterator_Kanji_English.txt | 1185 宝>'[treasure]'; 1228 寳>'[treasure]'; 1230 寶>'[treasure]';
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/external/curl/ |
D | CMakeLists.txt | 40 … command line use neither -g nor any -O options. As a developer, I also treasure our configure scr…
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/external/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 8529 寶庫 < treasure\-house; 8792 钰 < rare\-treasure; 14218 宝 < treasure; 28175 寶庫 > treasure\-house; 31463 寶物 > treasure; 41966 钰 > rare\-treasure; 42078 鈺 > rare\-treasure; 45814 宝 > treasure; 46081 琛 > treasure; 46381 鉆 > treasure; [all …]
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/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/ |
D | en-US_lexpos.utf | 3988 N^V "treasure" :G2P
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/external/jline/src/src/test/resources/jline/example/ |
D | english.gz |
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