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Searched refs:tri0 (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp1392 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff() local
1397 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()
1400 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()
1599 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff() local
1604 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()
1607 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()
1773 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff() local
1778 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()
1781 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()
2246 const bool tri0 = nx + ny - posEps <= 1.0f; in computeTextureLookupDiff() local
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