Searched refs:turbulence (Results 1 – 3 of 3) sorted by relevance
1033 const GrPerlinNoise2Effect& turbulence = processor.cast<GrPerlinNoise2Effect>(); in GenKey() local1035 uint32_t key = turbulence.numOctaves(); in GenKey()1039 switch (turbulence.type()) { in GenKey()1051 if (turbulence.stitchTiles()) { in GenKey()1062 const GrPerlinNoise2Effect& turbulence = processor.cast<GrPerlinNoise2Effect>(); in onSetData() local1064 const SkVector& baseFrequency = turbulence.baseFrequency(); in onSetData()1067 if (turbulence.stitchTiles()) { in onSetData()1068 const SkPerlinNoiseShaderImpl::StitchData& stitchData = turbulence.stitchData(); in onSetData()
471 bool useTileSize, turbulence; in make_fuzz_shader() local472 fuzz->next(&baseFrequencyX, &baseFrequencyY, &seed, &useTileSize, &turbulence); in make_fuzz_shader()477 if (turbulence) { in make_fuzz_shader()