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Searched refs:turbulence (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp1033 const GrPerlinNoise2Effect& turbulence = processor.cast<GrPerlinNoise2Effect>(); in GenKey() local
1035 uint32_t key = turbulence.numOctaves(); in GenKey()
1039 switch (turbulence.type()) { in GenKey()
1051 if (turbulence.stitchTiles()) { in GenKey()
1062 const GrPerlinNoise2Effect& turbulence = processor.cast<GrPerlinNoise2Effect>(); in onSetData() local
1064 const SkVector& baseFrequency = turbulence.baseFrequency(); in onSetData()
1067 if (turbulence.stitchTiles()) { in onSetData()
1068 const SkPerlinNoiseShaderImpl::StitchData& stitchData = turbulence.stitchData(); in onSetData()
/external/skia/fuzz/
DFuzzCanvas.cpp471 bool useTileSize, turbulence; in make_fuzz_shader() local
472 fuzz->next(&baseFrequencyX, &baseFrequencyY, &seed, &useTileSize, &turbulence); in make_fuzz_shader()
477 if (turbulence) { in make_fuzz_shader()
/external/jline/src/src/test/resources/jline/example/
Denglish.gz