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Searched refs:turbulenceFunctionResult (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp499 SkScalar turbulenceFunctionResult = 0; in calculateTurbulenceValueForPoint() local
507 turbulenceFunctionResult += numer / ratio; in calculateTurbulenceValueForPoint()
523 turbulenceFunctionResult = SkScalarHalf(turbulenceFunctionResult + 1); in calculateTurbulenceValueForPoint()
527 turbulenceFunctionResult *= SkIntToScalar(getPaintAlpha()) / 255; in calculateTurbulenceValueForPoint()
531 return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1); in calculateTurbulenceValueForPoint()