Searched refs:u32NumFaces (Results 1 – 4 of 4) sorted by relevance
511 for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) in PVRTTextureLoadFromPointer()546 for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) in PVRTTextureLoadFromPointer()631 for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) in PVRTTextureLoadFromPointer()666 for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) in PVRTTextureLoadFromPointer()742 if(sTextureHeader.u32NumFaces>1 || sTextureHeader.u32NumSurfaces>1 || sTextureHeader.u32Depth>1) in PVRTTextureLoadFromPointer()744 if((sTextureHeader.u32NumFaces>1) && (sTextureHeader.u32NumSurfaces>1)) in PVRTTextureLoadFromPointer()749 else if((sTextureHeader.u32NumFaces>1) && (sTextureHeader.u32Depth>1)) in PVRTTextureLoadFromPointer()765 else if(sTextureHeader.u32NumFaces>1) in PVRTTextureLoadFromPointer()795 if(sTextureHeader.u32NumFaces>1) in PVRTTextureLoadFromPointer()838 for (PVRTuint32 uiFace=0; uiFace<psTempHeader->u32NumFaces; ++uiFace) in PVRTTextureLoadFromPointer()[all …]
906 for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) in PVRTTextureLoadFromPointer()941 for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) in PVRTTextureLoadFromPointer()1013 for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) in PVRTTextureLoadFromPointer()1048 for (PVRTuint32 uiFace=0;uiFace<sTextureHeader.u32NumFaces;++uiFace) in PVRTTextureLoadFromPointer()1108 if (sTextureHeader.u32NumFaces>1 || sTextureHeader.u32NumSurfaces>1 || sTextureHeader.u32Depth>1) in PVRTTextureLoadFromPointer()1110 if((sTextureHeader.u32NumFaces>1) && (sTextureHeader.u32NumSurfaces>1)) in PVRTTextureLoadFromPointer()1115 else if ((sTextureHeader.u32NumFaces>1) && (sTextureHeader.u32Depth>1)) in PVRTTextureLoadFromPointer()1131 else if(sTextureHeader.u32NumFaces>1) in PVRTTextureLoadFromPointer()1194 for (PVRTuint32 uiFace=0; uiFace<psTempHeader->u32NumFaces; ++uiFace) in PVRTTextureLoadFromPointer()1278 for (PVRTuint32 uiFace=0; uiFace<psTempHeader->u32NumFaces; ++uiFace) in PVRTTextureLoadFromPointer()[all …]
252 PVRTuint32 u32NumFaces; ///< Number of faces in a Cube Map. Maybe be a value other than 6. member270 …u32NumFaces(1), ///< Number of faces in a Cube Map. Maybe be a value othe… in PVRTextureHeaderV3()
395 PVRTuint32 numfaces = ((bAllFaces)?(sTextureHeader.u32NumFaces):(1)); in PVRTGetTextureDataSize()433 NewHeader.u32NumFaces=(isCubeMap?6:1); in PVRTConvertOldTextureHeaderToV3()