Searched refs:uFragmentShaderLogo (Results 1 – 1 of 1) sorted by relevance
109 GLuint uFragmentShaderLogo; member121 uFragmentShaderLogo(UNDEFINED_HANDLE), in SInstanceData()134 DeleteResource(eFunc_DelShader, uFragmentShaderLogo); in Release()138 DeleteResource(eFunc_DelShader, uFragmentShaderLogo); in Release()368 …if( Data.uFragmentShaderLogo != UNDEFINED_HANDLE && Data.uVertexShaderLogo != UNDEFINED_HANDLE && … in APIInit()381 …ceFromMemory(_Print3DFragShaderLogo_fsh, GL_FRAGMENT_SHADER, &Data.uFragmentShaderLogo, &error) ==… in APIInit()389 glAttachShader(Data.uProgramLogo, Data.uFragmentShaderLogo); in APIInit()