Searched refs:uVertexShaderLogo (Results 1 – 1 of 1) sorted by relevance
108 GLuint uVertexShaderLogo; member120 uVertexShaderLogo(UNDEFINED_HANDLE), in SInstanceData()135 DeleteResource(eFunc_DelShader, uVertexShaderLogo); in Release()139 DeleteResource(eFunc_DelShader, uVertexShaderLogo); in Release()368 …if( Data.uFragmentShaderLogo != UNDEFINED_HANDLE && Data.uVertexShaderLogo != UNDEFINED_HANDLE && … in APIInit()382 …ourceFromMemory(_Print3DVertShaderLogo_vsh, GL_VERTEX_SHADER, &Data.uVertexShaderLogo, &error) ==… in APIInit()388 glAttachShader(Data.uProgramLogo, Data.uVertexShaderLogo); in APIInit()