Searched refs:ubo_ranges (Results 1 – 4 of 4) sorted by relevance
199 memcpy(data + shader->ubo_ranges[i].dst_offset, in vc4_upload_ubo()201 shader->ubo_ranges[i].src_offset), in vc4_upload_ubo()202 shader->ubo_ranges[i].size); in vc4_upload_ubo()
93 range = &c->ubo_ranges[i]; in indirect_uniform_load()815 c->ubo_ranges = reralloc(c, c->ubo_ranges, in declare_uniform_range()820 c->ubo_ranges[array_id].dst_offset = 0; in declare_uniform_range()821 c->ubo_ranges[array_id].src_offset = start; in declare_uniform_range()822 c->ubo_ranges[array_id].size = size; in declare_uniform_range()823 c->ubo_ranges[array_id].used = false; in declare_uniform_range()2595 shader->ubo_ranges = ralloc_array(shader, struct vc4_ubo_range, in vc4_get_compiled_shader()2600 &c->ubo_ranges[i]; in vc4_get_compiled_shader()2604 shader->ubo_ranges[j].dst_offset = range->dst_offset; in vc4_get_compiled_shader()2605 shader->ubo_ranges[j].src_offset = range->src_offset; in vc4_get_compiled_shader()[all …]
152 struct vc4_ubo_range *ubo_ranges; member
443 struct vc4_compiler_ubo_range *ubo_ranges; member