Searched refs:ubo_size (Results 1 – 3 of 3) sorted by relevance
193 if (!shader->ubo_size) in vc4_upload_ubo()196 struct vc4_bo *ubo = vc4_bo_alloc(vc4->screen, shader->ubo_size, "ubo"); in vc4_upload_ubo()
154 uint32_t ubo_size; member
2607 shader->ubo_size += c->ubo_ranges[i].size; in vc4_get_compiled_shader()2611 if (shader->ubo_size) { in vc4_get_compiled_shader()2616 shader->ubo_size / 4); in vc4_get_compiled_shader()