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Searched refs:ubo_size (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c193 if (!shader->ubo_size) in vc4_upload_ubo()
196 struct vc4_bo *ubo = vc4_bo_alloc(vc4->screen, shader->ubo_size, "ubo"); in vc4_upload_ubo()
Dvc4_context.h154 uint32_t ubo_size; member
Dvc4_program.c2607 shader->ubo_size += c->ubo_ranges[i].size; in vc4_get_compiled_shader()
2611 if (shader->ubo_size) { in vc4_get_compiled_shader()
2616 shader->ubo_size / 4); in vc4_get_compiled_shader()