Home
last modified time | relevance | path

Searched refs:ui32AlignToNBytes (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.cpp3455 void PVRTModelPODToggleInterleaved(SPODMesh &mesh, const PVRTuint32 ui32AlignToNBytes) argument
3467 DeinterleaveArray(mesh.sVertex, mesh.pInterleaved, mesh.nNumVertex, ui32AlignToNBytes);
3468 DeinterleaveArray(mesh.sNormals, mesh.pInterleaved, mesh.nNumVertex, ui32AlignToNBytes);
3469 DeinterleaveArray(mesh.sTangents, mesh.pInterleaved, mesh.nNumVertex, ui32AlignToNBytes);
3470 DeinterleaveArray(mesh.sBinormals, mesh.pInterleaved, mesh.nNumVertex, ui32AlignToNBytes);
3473 DeinterleaveArray(mesh.psUVW[i], mesh.pInterleaved, mesh.nNumVertex, ui32AlignToNBytes);
3475 DeinterleaveArray(mesh.sVtxColours, mesh.pInterleaved, mesh.nNumVertex, ui32AlignToNBytes);
3476 DeinterleaveArray(mesh.sBoneIdx, mesh.pInterleaved, mesh.nNumVertex, ui32AlignToNBytes);
3477 DeinterleaveArray(mesh.sBoneWeight, mesh.pInterleaved, mesh.nNumVertex, ui32AlignToNBytes);
3484 #define NEEDED_PADDING(x) ((x && ui32AlignToNBytes) ? (ui32AlignToNBytes - x % ui32AlignToNBytes) %…
DPVRTModelPOD.h767 void PVRTModelPODToggleInterleaved(SPODMesh &mesh, unsigned int ui32AlignToNBytes = 1);