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Searched refs:ui32NodeID (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTSkipGraph.h334 const unsigned int ui32NodeID) in RetreiveSortedDependencyList() argument
336 _ASSERT(ui32NodeID >= 0 && ui32NodeID < (unsigned int)m_aHashTable.GetSize()); in RetreiveSortedDependencyList()
337 RecursiveSortedListAdd(aOutputArray, m_aHashTable[ui32NodeID].GetNode()); in RetreiveSortedDependencyList()
345 T& operator[](const unsigned int ui32NodeID)
347 return *(GetNodeData(ui32NodeID));
355 const T& operator[](const unsigned int ui32NodeID) const
357 return *(GetNodeData(ui32NodeID));
395 T* GetNodeData(unsigned int ui32NodeID) in GetNodeData() argument
397 _ASSERT(ui32NodeID >= 0 && ui32NodeID < (unsigned int)m_aHashTable.GetSize()); in GetNodeData()
398 return &m_aHashTable[ui32NodeID].GetNode().GetData(); in GetNodeData()