Searched refs:ui32NodeID (Results 1 – 1 of 1) sorted by relevance
334 const unsigned int ui32NodeID) in RetreiveSortedDependencyList() argument336 _ASSERT(ui32NodeID >= 0 && ui32NodeID < (unsigned int)m_aHashTable.GetSize()); in RetreiveSortedDependencyList()337 RecursiveSortedListAdd(aOutputArray, m_aHashTable[ui32NodeID].GetNode()); in RetreiveSortedDependencyList()345 T& operator[](const unsigned int ui32NodeID)347 return *(GetNodeData(ui32NodeID));355 const T& operator[](const unsigned int ui32NodeID) const357 return *(GetNodeData(ui32NodeID));395 T* GetNodeData(unsigned int ui32NodeID) in GetNodeData() argument397 _ASSERT(ui32NodeID >= 0 && ui32NodeID < (unsigned int)m_aHashTable.GetSize()); in GetNodeData()398 return &m_aHashTable[ui32NodeID].GetNode().GetData(); in GetNodeData()