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Searched refs:uiCurrentMIP (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTTexture.cpp356 for (PVRTuint8 uiCurrentMIP = 0; uiCurrentMIP<sTextureHeader.u32MIPMapCount; ++uiCurrentMIP) in PVRTGetTextureDataSize() local
359 PVRTuint32 uiWidth = PVRT_MAX(1,sTextureHeader.u32Width>>uiCurrentMIP); in PVRTGetTextureDataSize()
360 PVRTuint32 uiHeight = PVRT_MAX(1,sTextureHeader.u32Height>>uiCurrentMIP); in PVRTGetTextureDataSize()
361 PVRTuint32 uiDepth = PVRT_MAX(1,sTextureHeader.u32Depth>>uiCurrentMIP); in PVRTGetTextureDataSize()