Searched refs:uiHandle (Results 1 – 2 of 2) sorted by relevance
155 GLuint uiHandle; in LoadTexturesForEffect() local170 uiHandle = 0xBADF00D; in LoadTexturesForEffect()173 if(pDelegate->PVRTPFXOnLoadTexture(pTexDesc->FileName, uiHandle, uiFlags) != PVR_SUCCESS) in LoadTexturesForEffect()180 if(uiHandle == 0xBADF00D) in LoadTexturesForEffect()186 SetTexture(i, uiHandle, uiFlags); in LoadTexturesForEffect()
72 …virtual EPVRTError PVRTPFXOnLoadTexture(const CPVRTStringHash& TextureName, GLuint& uiHandle, unsi…