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Searched refs:uiNumChars (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp2001 unsigned int uiNumChars = (unsigned int) ((c_pszCursor-1) - pszStart); in ParseTextureFlags() local
2002 strncpy(szBuffer, pszStart, uiNumChars); in ParseTextureFlags()