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Searched refs:uiTex (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp456 for(unsigned int uiTex = 0; uiTex < m_Textures.GetSize(); ++uiTex) in Activate() local
458 uiTextureId = m_Textures[uiTex].ui; in Activate()
463 glActiveTexture(GL_TEXTURE0 + m_Textures[uiTex].unit); in Activate()
466 eTarget = (m_Textures[uiTex].flags & PVRTEX_CUBEMAP ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D); in Activate()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp581 GLuint uiTex = 0; in RenderScene() local
584 uiTex = m_puiTextureIDs[Node.nIdxMaterial]; in RenderScene()
586 glBindTexture(GL_TEXTURE_2D, uiTex); in RenderScene()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp2594 for(unsigned int uiTex = 0; uiTex < effect.Textures.GetSize(); ++uiTex) in ParseEffect() local
2596 unsigned int uiTexUnit = effect.Textures[uiTex].nNumber; in ParseEffect()
2597 const CPVRTStringHash& texName = effect.Textures[uiTex].Name; in ParseEffect()