Searched refs:unifValue (Results 1 – 3 of 3) sorted by relevance
1425 const VarValue& unifValue = values[unifNdx]; in checkUniformDefaultValues() local1430 if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1. in checkUniformDefaultValues()1438 if (unifValue.val.VAR_VALUE_MEMBER[i] != (ZERO)) \ in checkUniformDefaultValues()1454 if (unifValue.val.samplerV.unit != 0) in checkUniformDefaultValues()1502 VarValue unifValue; in assignUniforms() local1509 unifValue = elemUnif->finalValue; in assignUniforms()1512 unifValue = uniform.finalValue; in assignUniforms()1514 …st VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type) ? getRandomBoolRepresentation(uni… in assignUniforms()1515 : glu::isDataTypeSampler(unifValue.type) ? getSamplerUnitValue(unifValue) in assignUniforms()1516 : unifValue; in assignUniforms()[all …]
1791 const VarValue& unifValue = values[unifNdx]; in checkUniformDefaultValues() local1796 if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1. in checkUniformDefaultValues()1804 if (unifValue.val.VAR_VALUE_MEMBER[i] != (ZERO)) \ in checkUniformDefaultValues()1822 if (unifValue.val.samplerV.unit != 0) in checkUniformDefaultValues()1873 VarValue unifValue; in assignUniforms() local1880 unifValue = elemUnif->finalValue; in assignUniforms()1883 unifValue = uniform.finalValue; in assignUniforms()1885 …st VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type) ? getRandomBoolRepresentation(uni… in assignUniforms()1886 : glu::isDataTypeSampler(unifValue.type) ? getSamplerUnitValue(unifValue) in assignUniforms()1887 : unifValue; in assignUniforms()[all …]
1376 VarValue unifValue; in assignUniforms() local1383 unifValue = elemUnif->finalValue; in assignUniforms()1386 unifValue = uniform.finalValue; in assignUniforms()1388 …st VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type) ? getRandomBoolRepresentation(uni… in assignUniforms()1389 : glu::isDataTypeSampler(unifValue.type) ? getSamplerUnitValue(unifValue) in assignUniforms()1390 : unifValue; in assignUniforms()1395 …DataTypeName(boolApiType) << " to set boolean value " << apiVarValueStr(unifValue) << " for " << c… in assignUniforms()1551 const VarValue& unifValue = values[unifNdx]; in compareUniformValues() local1555 if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1. in compareUniformValues()1558 if (!apiVarValueEquals(unifValue, uniform.finalValue)) in compareUniformValues()