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Searched refs:uniform1i (Results 1 – 25 of 86) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp158 gl.uniform1i(samplerLoc, 0); in init()
197 gl.uniform1i(samplerLoc, 0); in init()
237 gl.uniform1i(samplerLoc, 0); in init()
286 gl.uniform1i(samplerLoc, 0); in init()
326 gl.uniform1i(samplerLoc, 0); in init()
363 gl.uniform1i(samplerLoc, 0); in init()
406 gl.uniform1i(samplerLoc, 0); in init()
443 gl.uniform1i(samplerLoc, 0); in init()
480 gl.uniform1i(samplerLoc, 0); in init()
521 gl.uniform1i(samplerLoc, 0); in init()
[all …]
Des3pStateChangeTests.cpp167 gl.uniform1i(samplerLoc, 0); in init()
211 gl.uniform1i(samplerLoc, 0); in init()
256 gl.uniform1i(samplerLoc, 0); in init()
310 gl.uniform1i(samplerLoc, 0); in init()
355 gl.uniform1i(samplerLoc, 0); in init()
397 gl.uniform1i(samplerLoc, 0); in init()
445 gl.uniform1i(samplerLoc, 0); in init()
487 gl.uniform1i(samplerLoc, 0); in init()
529 gl.uniform1i(samplerLoc, 0); in init()
575 gl.uniform1i(samplerLoc, 0); in init()
[all …]
Des3pTextureCases.cpp228 gl.uniform1i(samplerLoc, texNdx); in setupProgram()
/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp158 gl.uniform1i(samplerLoc, 0); in init()
197 gl.uniform1i(samplerLoc, 0); in init()
237 gl.uniform1i(samplerLoc, 0); in init()
286 gl.uniform1i(samplerLoc, 0); in init()
326 gl.uniform1i(samplerLoc, 0); in init()
363 gl.uniform1i(samplerLoc, 0); in init()
406 gl.uniform1i(samplerLoc, 0); in init()
447 gl.uniform1i(samplerLoc, 0); in init()
490 gl.uniform1i(samplerLoc, 0); in init()
527 gl.uniform1i(samplerLoc, 0); in init()
[all …]
Des2pStateChangeTests.cpp167 gl.uniform1i(samplerLoc, 0); in init()
211 gl.uniform1i(samplerLoc, 0); in init()
256 gl.uniform1i(samplerLoc, 0); in init()
310 gl.uniform1i(samplerLoc, 0); in init()
355 gl.uniform1i(samplerLoc, 0); in init()
397 gl.uniform1i(samplerLoc, 0); in init()
445 gl.uniform1i(samplerLoc, 0); in init()
491 gl.uniform1i(samplerLoc, 0); in init()
539 gl.uniform1i(samplerLoc, 0); in init()
581 gl.uniform1i(samplerLoc, 0); in init()
[all …]
Des2pTextureCases.cpp201 gl.uniform1i(samplerLoc, texNdx); in setupProgram()
/external/deqp/modules/gles3/functional/
Des3fShaderFragDataTests.cpp193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); in iterate()
311 gl.uniform1i(indexLoc, ndx); in iterate()
Des3fFboTestUtil.cpp351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
504 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
615 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
616 gl.uniform1i (gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms()
723 gl.uniform1i (gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
Des3fShaderDiscardTests.cpp114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp587 gl.uniform1i(samplerLocation, 0); in drawOneIteration()
645 gl.uniform1i(samplerLocation, 0); in drawOneIteration()
651 gl.uniform1i(sampleLocation, sampleNdx); in drawOneIteration()
Des31fFboTestUtil.cpp194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
357 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); in setUniforms()
359 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer); in setUniforms()
Des31fTextureMultisampleTests.cpp493 gl.uniform1i (m_samplerProgramSamplerLoc, 0); in drawSample()
494 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sampleNdx); in drawSample()
1014 gl.uniform1i (m_samplerProgramSamplerLoc, 0); in drawSample()
1015 gl.uniform1i (m_samplerProgramSampleNdxLoc, (deInt32)sample); in drawSample()
1478 gl.uniform1i(samplerLocation, 0); in sampleTexture()
1479 gl.uniform1i(maxSamplesLocation, m_numSamples); in sampleTexture()
1481 gl.uniform1i(layerLocation, s_textureLayer); in sampleTexture()
Des31fStencilTexturingTests.cpp256 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0); in blitStencilToColor2D()
321 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0); in blitStencilToColor2DArray()
380 gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_sampler"), 0); in blitStencilToColorCube()
Des31fSampleVariableTests.cpp382 gl.uniform1i(maxSampleLoc, maxSamples); in preDraw()
1329 gl.uniform1i(minLoc, minBitCount); in preDraw()
1330 gl.uniform1i(maxLoc, maxBitCount); in preDraw()
1350 gl.uniform1i(minLoc, minBitCount); in preDraw()
1351 gl.uniform1i(maxLoc, maxBitCount); in preDraw()
Des31fFboSRGBWriteControlTests.cpp1105 gl.uniform1i(location, samplerIdx); in setShaderProgramSamplingType()
1124 gl.uniform1i(location, function); in setShaderBlendFunctionType()
1163 gl.uniform1i(location, m_textureSourceList[idx]->getTextureUnit()); in bindActiveTexturesSamplers()
Des31fLayoutBindingTests.cpp1098 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()
1419 gl.uniform1i(m_shaderProgramArrayNdxLoc, iterNdx); in iterate()
1754 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()
2023 gl.uniform1i(m_shaderProgramArrayNdxLoc, arrayNdx); in iterate()
/external/deqp/modules/gles2/functional/
Des2fShaderFragDataTests.cpp193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); in iterate()
Des2fShaderDiscardTests.cpp134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl119 gl->uniform1i = &glUniform1i;
DglwInitES30Direct.inl200 gl->uniform1i = &glUniform1i;
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl262 dst->uniform1i = src.uniform1i;
/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp293 gl.uniform1i(gl.getUniformLocation(m_program->getProgram(), "u_iterCount"), iterCounts[0]); in iterate()
/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp315 gl.uniform1i(samplerLoc, 0); in render()
809 gl.uniform1i(samplerLoc1, 0); in render()
812 gl.uniform1i(samplerLoc2, 1); in render()
DglsShaderRenderCase.cpp829 gl.uniform1i(uniLoc, s_boolUniforms[i].value); in setupDefaultUniforms()
874 gl.uniform1i(uniLoc, s_intUniforms[i].value); in setupDefaultUniforms()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp174 virtual void uniform1i (deInt32 location, deInt32);

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