Searched refs:uniformAddress (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Shader/ |
D | VertexProgram.hpp | 72 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); 73 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
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D | PixelProgram.hpp | 95 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); 96 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
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D | VertexProgram.cpp | 799 RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index) in uniformAddress() function in sw::VertexProgram 811 …RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index, Int& offs… in uniformAddress() function in sw::VertexProgram 813 return uniformAddress(bufferIndex, index) + offset * sizeof(float4); in uniformAddress() 823 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i)); in readConstant() 855 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, loopCounter)); in readConstant() 868 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a)); in readConstant() 886 …case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index… in readConstant() 910 c.x = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index0), 16); in readConstant() 911 c.y = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index1), 16); in readConstant() 912 c.z = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index2), 16); in readConstant() [all …]
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D | PixelProgram.cpp | 938 RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index) in uniformAddress() function in sw::PixelProgram 950 …RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index, Int& offse… in uniformAddress() function in sw::PixelProgram 952 return uniformAddress(bufferIndex, index) + offset * sizeof(float4); in uniformAddress() 962 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i)); in readConstant() 994 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, loopCounter)); in readConstant() 1005 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a)); in readConstant() 1034 return *Pointer<Int>(uniformAddress(bufferIndex, var.rel.index)) * var.rel.scale; in relativeAddress()
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