Searched refs:uniformBinding (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 314 uint32_t uniformBinding; in appendUniformDecls() local 317 uniformBinding = kGeometryBinding; in appendUniformDecls() 320 uniformBinding = kGeometryBinding; in appendUniformDecls() 324 uniformBinding = kFragBinding; in appendUniformDecls() 328 kUniformBufferDescSet, uniformBinding, stage); in appendUniformDecls()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 1589 deUint32 uniformBinding = 0; in setupUniforms() local 1599 …case TYPE_FLOAT: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(float),… in setupUniforms() 1600 …case TYPE_FLOAT_VEC2: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInV… in setupUniforms() 1601 …case TYPE_FLOAT_VEC3: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInV… in setupUniforms() 1602 …case TYPE_FLOAT_VEC4: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInV… in setupUniforms() 1604 …case TYPE_FLOAT_MAT2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x2[inNdx]); break; in setupUniforms() 1605 …case TYPE_FLOAT_MAT2X3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x3[inNdx]); bre… in setupUniforms() 1606 …case TYPE_FLOAT_MAT2X4: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x4[inNdx]); bre… in setupUniforms() 1607 …case TYPE_FLOAT_MAT3X2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x2[inNdx]); bre… in setupUniforms() 1608 …case TYPE_FLOAT_MAT3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x3[inNdx]); break; in setupUniforms() [all …]
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