Searched refs:update_lod (Results 1 – 1 of 1) sorted by relevance
180 BOOL update_lod; in NineBaseTexture9_UploadSelf() local190 update_lod = This->managed.lod_resident != This->managed.lod; in NineBaseTexture9_UploadSelf()191 if (!update_lod && !This->managed.dirty) in NineBaseTexture9_UploadSelf()197 if (update_lod) { in NineBaseTexture9_UploadSelf()321 if (update_lod) { in NineBaseTexture9_UploadSelf()