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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_DRAW_H_
27 #define SVGA_DRAW_H_
28 
29 #include "pipe/p_compiler.h"
30 #include "pipe/p_defines.h"
31 #include "indices/u_indices.h"
32 #include "util/u_prim.h"
33 #include "svga_context.h"
34 #include "svga_hw_reg.h"
35 #include "svga3d_shaderdefs.h"
36 
37 struct svga_context;
38 struct u_upload_mgr;
39 
40 /**
41  * Mask indicating which types of gallium primitives are actually
42  * handled by the svga device.  Other types will be converted to
43  * these types by the index/translation code.
44  */
45 static const unsigned svga_hw_prims =
46    ((1 << PIPE_PRIM_POINTS) |
47     (1 << PIPE_PRIM_LINES) |
48     (1 << PIPE_PRIM_LINE_STRIP) |
49     (1 << PIPE_PRIM_TRIANGLES) |
50     (1 << PIPE_PRIM_TRIANGLE_STRIP) |
51     (1 << PIPE_PRIM_TRIANGLE_FAN) |
52     (1 << PIPE_PRIM_LINES_ADJACENCY) |
53     (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY) |
54     (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
55     (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY));
56 
57 
58 /**
59  * Translate a gallium PIPE_PRIM_x value to an SVGA3D_PRIMITIVE_x value.
60  * Also, compute the number of primitives that'll be drawn given a
61  * vertex count.
62  * Note that this function doesn't have to handle PIPE_PRIM_LINE_LOOP,
63  * PIPE_PRIM_QUADS, PIPE_PRIM_QUAD_STRIP or PIPE_PRIM_POLYGON.  We convert
64  * those to other types of primitives with index/translation code.
65  */
66 static inline SVGA3dPrimitiveType
svga_translate_prim(unsigned mode,unsigned vcount,unsigned * prim_count)67 svga_translate_prim(unsigned mode, unsigned vcount, unsigned *prim_count)
68 {
69    switch (mode) {
70    case PIPE_PRIM_POINTS:
71       *prim_count = vcount;
72       return SVGA3D_PRIMITIVE_POINTLIST;
73 
74    case PIPE_PRIM_LINES:
75       *prim_count = vcount / 2;
76       return SVGA3D_PRIMITIVE_LINELIST;
77 
78    case PIPE_PRIM_LINE_STRIP:
79       *prim_count = vcount - 1;
80       return SVGA3D_PRIMITIVE_LINESTRIP;
81 
82    case PIPE_PRIM_TRIANGLES:
83       *prim_count = vcount / 3;
84       return SVGA3D_PRIMITIVE_TRIANGLELIST;
85 
86    case PIPE_PRIM_TRIANGLE_STRIP:
87       *prim_count = vcount - 2;
88       return SVGA3D_PRIMITIVE_TRIANGLESTRIP;
89 
90    case PIPE_PRIM_TRIANGLE_FAN:
91       *prim_count = vcount - 2;
92       return SVGA3D_PRIMITIVE_TRIANGLEFAN;
93 
94    case PIPE_PRIM_LINES_ADJACENCY:
95       *prim_count = vcount / 4;
96       return SVGA3D_PRIMITIVE_LINELIST_ADJ;
97 
98    case PIPE_PRIM_LINE_STRIP_ADJACENCY:
99       *prim_count = vcount - 3;
100       return SVGA3D_PRIMITIVE_LINESTRIP_ADJ;
101 
102    case PIPE_PRIM_TRIANGLES_ADJACENCY:
103       *prim_count = vcount / 6;
104       return SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ;
105 
106    case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
107       *prim_count = vcount / 2 - 2 ;
108       return SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ;
109 
110    default:
111       assert(0);
112       *prim_count = 0;
113       return 0;
114    }
115 }
116 
117 
118 struct index_cache {
119    u_generate_func generate;
120    unsigned gen_nr;
121 
122    /* If non-null, this buffer is filled by calling
123     *   generate(nr, map(buffer))
124     */
125    struct pipe_resource *buffer;
126 };
127 
128 
129 /** Max number of primitives per draw call */
130 #define QSZ SVGA3D_MAX_DRAW_PRIMITIVE_RANGES
131 
132 struct draw_cmd {
133    struct svga_winsys_context *swc;
134 
135    /* vertex layout info */
136    SVGA3dVertexDecl vdecl[SVGA3D_INPUTREG_MAX];
137    unsigned vdecl_count;
138    SVGA3dElementLayoutId vdecl_layout_id;
139    unsigned vdecl_buffer_index[SVGA3D_INPUTREG_MAX];
140 
141    /* vertex buffer info */
142    struct pipe_vertex_buffer vbufs[SVGA3D_INPUTREG_MAX];
143    unsigned vbuf_count;
144 
145    SVGA3dPrimitiveRange prim[QSZ];
146    struct pipe_resource *prim_ib[QSZ];
147    unsigned prim_count;   /**< number of primitives for this draw */
148    unsigned min_index[QSZ];
149    unsigned max_index[QSZ];
150 };
151 
152 #define IDX_CACHE_MAX  8
153 
154 struct svga_hwtnl {
155    struct svga_context *svga;
156    struct u_upload_mgr *upload_ib;
157 
158    /* Additional negative index bias due to partial buffer uploads
159     * This is compensated for in the offset associated with all
160     * vertex buffers.
161     */
162    int index_bias;
163 
164    /* Provoking vertex information (for flat shading). */
165    unsigned api_pv;  /**< app-requested PV mode (PV_FIRST or PV_LAST) */
166    unsigned hw_pv;   /**< device-supported PV mode (PV_FIRST or PV_LAST) */
167 
168    /* The triangle fillmode for the device (one of PIPE_POLYGON_MODE_{FILL,
169     * LINE,POINT}).  If the polygon front mode matches the back mode,
170     * api_fillmode will be that mode.  Otherwise, api_fillmode will be
171     * PIPE_POLYGON_MODE_FILL.
172     */
173    unsigned api_fillmode;
174 
175    /* Cache the results of running a particular generate func on each
176     * primitive type.
177     */
178    struct index_cache index_cache[PIPE_PRIM_MAX][IDX_CACHE_MAX];
179 
180    /* Try to build the maximal draw command packet before emitting:
181     */
182    struct draw_cmd cmd;
183 };
184 
185 
186 
187 /**
188  * Do we need to use the gallium 'indices' helper to render unfilled
189  * triangles?
190  */
191 static inline boolean
svga_need_unfilled_fallback(const struct svga_hwtnl * hwtnl,enum pipe_prim_type prim)192 svga_need_unfilled_fallback(const struct svga_hwtnl *hwtnl,
193                             enum pipe_prim_type prim)
194 {
195    const struct svga_context *svga = hwtnl->svga;
196 
197    if (u_reduced_prim(prim) != PIPE_PRIM_TRIANGLES) {
198       /* if we're drawing points or lines, no fallback needed */
199       return FALSE;
200    }
201 
202    if (svga_have_vgpu10(svga)) {
203       /* vgpu10 supports polygon fill and line modes */
204       if ((prim == PIPE_PRIM_QUADS ||
205            prim == PIPE_PRIM_QUAD_STRIP ||
206            prim == PIPE_PRIM_POLYGON) &&
207           hwtnl->api_fillmode == PIPE_POLYGON_MODE_LINE) {
208          /* VGPU10 doesn't directly render quads or polygons.  They're
209           * converted to triangles.  If we let the device draw the triangle
210           * outlines we'll get an extra, stray lines in the interiors.
211           * So, to draw unfilled quads correctly, we need the fallback.
212           */
213          return true;
214       }
215       return hwtnl->api_fillmode == PIPE_POLYGON_MODE_POINT;
216    } else {
217       /* vgpu9 doesn't support line or point fill modes */
218       return hwtnl->api_fillmode != PIPE_POLYGON_MODE_FILL;
219    }
220 }
221 
222 
223 enum pipe_error
224 svga_hwtnl_prim( struct svga_hwtnl *hwtnl,
225                  const SVGA3dPrimitiveRange *range,
226                  unsigned vcount,
227                  unsigned min_index,
228                  unsigned max_index,
229                  struct pipe_resource *ib,
230                  unsigned start_instance, unsigned instance_count);
231 
232 enum pipe_error
233 svga_hwtnl_simple_draw_range_elements( struct svga_hwtnl *hwtnl,
234                                        struct pipe_resource *indexBuffer,
235                                        unsigned index_size,
236                                        int index_bias,
237                                        unsigned min_index,
238                                        unsigned max_index,
239                                        enum pipe_prim_type prim,
240                                        unsigned start,
241                                        unsigned count,
242                                        unsigned start_instance,
243                                        unsigned instance_count);
244 
245 
246 #endif
247