Searched refs:useDepth (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 52 … (Context& context, const char* name, const char* desc, deUint32 format, IVec2 size, bool useDepth) in BasicFboStencilCase() argument 56 , m_useDepth (useDepth) in BasicFboStencilCase()
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D | es3fMultisampleTests.cpp | 184 bool useDepth; member 190 , useDepth (useDepth_) in FboParams() 198 , useDepth (false) in FboParams() 507 if (m_fboParams.useDepth || m_fboParams.useStencil) in init()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 87 VkFormat findSupportedDepthStencilFormat (Context& context, const bool useDepth, const bool… 243 const bool useDepth, 665 VkFormat findSupportedDepthStencilFormat (Context& context, const bool useDepth, const bool useSten… in findSupportedDepthStencilFormat() argument 667 if (useDepth && !useStencil) in findSupportedDepthStencilFormat() 956 const bool useDepth = (m_modeFlags & TEST_MODE_DEPTH_BIT) != 0; in RasterizationSamplesInstance() local 958 …const VkFormat depthStencilFormat = findSupportedDepthStencilFormat(context, useDepth, useStencil); in RasterizationSamplesInstance() 968 …context, m_colorFormat, depthStencilFormat, m_renderSize, useDepth, useStencil, 2u, pTopology, pVe… in RasterizationSamplesInstance() 1435 const bool useDepth, in MultisampleRenderer() argument 1446 , m_useDepth (useDepth) in MultisampleRenderer()
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D | vktPipelineRenderToImageTests.cpp | 237 const bool useDepth, in makeGraphicsPipeline() argument 349 useDepth, // VkBool32 depthTestEnable; in makeGraphicsPipeline() 1007 const bool useDepth = (depthStencilAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; in testWithSizeReduction() local 1021 static_cast<deUint32>(subpassNdx), useDepth, useStencil))); in testWithSizeReduction() 1259 const bool useDepth = (depthStencilAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; in drawToMipLevel() local 1284 static_cast<deUint32>(subpassNdx), useDepth, useStencil))); in drawToMipLevel() 1290 if (useDepth || useStencil) in drawToMipLevel() 1311 if (useDepth || useStencil) in drawToMipLevel()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 816 const bool useDepth = (m_clearType == CLEAR_DEPTH || m_clearType == CLEAR_DEPTH_STENCIL); in render() local 820 if (useDepth || useStencil) in render() 822 if (useDepth) in render()
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