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Searched refs:useDepth (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp52 … (Context& context, const char* name, const char* desc, deUint32 format, IVec2 size, bool useDepth) in BasicFboStencilCase() argument
56 , m_useDepth (useDepth) in BasicFboStencilCase()
Des3fMultisampleTests.cpp184 bool useDepth; member
190 , useDepth (useDepth_) in FboParams()
198 , useDepth (false) in FboParams()
507 if (m_fboParams.useDepth || m_fboParams.useStencil) in init()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp87 VkFormat findSupportedDepthStencilFormat (Context& context, const bool useDepth, const bool…
243 const bool useDepth,
665 VkFormat findSupportedDepthStencilFormat (Context& context, const bool useDepth, const bool useSten… in findSupportedDepthStencilFormat() argument
667 if (useDepth && !useStencil) in findSupportedDepthStencilFormat()
956 const bool useDepth = (m_modeFlags & TEST_MODE_DEPTH_BIT) != 0; in RasterizationSamplesInstance() local
958 …const VkFormat depthStencilFormat = findSupportedDepthStencilFormat(context, useDepth, useStencil); in RasterizationSamplesInstance()
968 …context, m_colorFormat, depthStencilFormat, m_renderSize, useDepth, useStencil, 2u, pTopology, pVe… in RasterizationSamplesInstance()
1435 const bool useDepth, in MultisampleRenderer() argument
1446 , m_useDepth (useDepth) in MultisampleRenderer()
DvktPipelineRenderToImageTests.cpp237 const bool useDepth, in makeGraphicsPipeline() argument
349 useDepth, // VkBool32 depthTestEnable; in makeGraphicsPipeline()
1007 const bool useDepth = (depthStencilAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; in testWithSizeReduction() local
1021 static_cast<deUint32>(subpassNdx), useDepth, useStencil))); in testWithSizeReduction()
1259 const bool useDepth = (depthStencilAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; in drawToMipLevel() local
1284 static_cast<deUint32>(subpassNdx), useDepth, useStencil))); in drawToMipLevel()
1290 if (useDepth || useStencil) in drawToMipLevel()
1311 if (useDepth || useStencil) in drawToMipLevel()
/external/deqp/modules/glshared/
DglsScissorTests.cpp816 const bool useDepth = (m_clearType == CLEAR_DEPTH || m_clearType == CLEAR_DEPTH_STENCIL); in render() local
820 if (useDepth || useStencil) in render()
822 if (useDepth) in render()