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Searched refs:useSourceInternal (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Renderer/
DBlitter.cpp1321 bool useSourceInternal = !source->isExternalDirty(); in blitReactor() local
1325 …state.sourceFormat = isStencil ? source->getStencilFormat() : source->getFormat(useSourceInternal); in blitReactor()
1355 … source->lock(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC, useSourceInternal); in blitReactor()
1358 data.sPitchB = isStencil ? source->getStencilPitchB() : source->getPitchB(useSourceInternal); in blitReactor()
1383 source->unlock(useSourceInternal); in blitReactor()