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Searched refs:use_llvm (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_draw_arrays.c127 if (softpipe_screen(sp->pipe.screen)->use_llvm) { in softpipe_draw_vbo()
159 if (softpipe_screen(sp->pipe.screen)->use_llvm) { in softpipe_draw_vbo()
Dsp_screen.c48 DEBUG_GET_ONCE_BOOL_OPTION(use_llvm, "SOFTPIPE_USE_LLVM", FALSE)
316 if (sp_screen->use_llvm) in softpipe_get_shader_param()
570 screen->use_llvm = debug_get_option_use_llvm(); in softpipe_create_screen()
Dsp_screen.h49 boolean use_llvm; member
Dsp_context.c274 if (sp_screen->use_llvm) in softpipe_create_context()
/external/swiftshader/third_party/LLVM/examples/OCaml-Kaleidoscope/Chapter3/
D_tags2 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
/external/llvm/examples/OCaml-Kaleidoscope/Chapter3/
D_tags2 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
/external/llvm/examples/OCaml-Kaleidoscope/Chapter5/
D_tags2 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
/external/swiftshader/third_party/LLVM/examples/OCaml-Kaleidoscope/Chapter7/
D_tags2 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
/external/llvm/examples/OCaml-Kaleidoscope/Chapter6/
D_tags2 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
/external/llvm/examples/OCaml-Kaleidoscope/Chapter7/
D_tags2 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
/external/swiftshader/third_party/LLVM/examples/OCaml-Kaleidoscope/Chapter6/
D_tags2 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
/external/swiftshader/third_party/LLVM/examples/OCaml-Kaleidoscope/Chapter4/
D_tags2 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
/external/llvm/examples/OCaml-Kaleidoscope/Chapter4/
D_tags2 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
/external/swiftshader/third_party/LLVM/examples/OCaml-Kaleidoscope/Chapter5/
D_tags2 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c680 boolean use_llvm = draw->llvm != NULL; in draw_geometry_shader_prepare() local
681 if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) { in draw_geometry_shader_prepare()
723 boolean use_llvm = draw->llvm != NULL; in draw_create_geometry_shader() local
730 if (use_llvm) { in draw_create_geometry_shader()
762 if (use_llvm) { in draw_create_geometry_shader()
813 if (use_llvm) { in draw_create_geometry_shader()
/external/llvm/docs/tutorial/
DOCamlLangImpl4.rst438 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
DOCamlLangImpl3.rst541 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
DOCamlLangImpl6.rst711 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
DOCamlLangImpl5.rst711 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis
DOCamlLangImpl7.rst838 <*.{byte,native}>: g++, use_llvm, use_llvm_analysis