Searched refs:vAt (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTMatrix.h | 460 const PVRTVECTOR3f &vAt, 473 const PVRTVECTOR3x &vAt, 487 const PVRTVECTOR3f &vAt, 500 const PVRTVECTOR3x &vAt,
|
D | PVRTMatrixF.cpp | 369 const PVRTVECTOR3f &vAt, in PVRTMatrixLookAtLHF() argument 375 f.x = vEye.x - vAt.x; in PVRTMatrixLookAtLHF() 376 f.y = vEye.y - vAt.y; in PVRTMatrixLookAtLHF() 377 f.z = vEye.z - vAt.z; in PVRTMatrixLookAtLHF() 420 const PVRTVECTOR3f &vAt, in PVRTMatrixLookAtRHF() argument 426 f.x = vAt.x - vEye.x; in PVRTMatrixLookAtRHF() 427 f.y = vAt.y - vEye.y; in PVRTMatrixLookAtRHF() 428 f.z = vAt.z - vEye.z; in PVRTMatrixLookAtRHF()
|
D | PVRTMatrixX.cpp | 375 const PVRTVECTOR3x &vAt, in PVRTMatrixLookAtLHX() argument 381 f.x = vEye.x - vAt.x; in PVRTMatrixLookAtLHX() 382 f.y = vEye.y - vAt.y; in PVRTMatrixLookAtLHX() 383 f.z = vEye.z - vAt.z; in PVRTMatrixLookAtLHX() 425 const PVRTVECTOR3x &vAt, in PVRTMatrixLookAtRHX() argument 431 f.x = vAt.x - vEye.x; in PVRTMatrixLookAtRHX() 432 f.y = vAt.y - vEye.y; in PVRTMatrixLookAtRHX() 433 f.z = vAt.z - vEye.z; in PVRTMatrixLookAtRHX()
|
D | PVRTVector.h | 1911 static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) in LookAtRH() 1912 { return LookAt(vEye, vAt, vUp, true); } in LookAtRH() 1922 static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) in LookAtLH() 1923 { return LookAt(vEye, vAt, vUp, false); } in LookAtLH() 2040 …static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRight… in LookAt() 2045 vForward = (bRightHanded) ? vEye - vAt : vAt - vEye; in LookAt()
|