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/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp784 SkString vCoords = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
966 noiseVec, vCoords.c_str(), baseFrequencyUni); in emitCode()
1185 SkString vCoords = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
1298 fragBuilder->codeAppendf("vec2 coords = %s * %s;", vCoords.c_str(), baseFrequencyUni); in emitCode()