Searched refs:vNormal (Results 1 – 2 of 2) sorted by relevance
40 PVRTVECTOR3 vNormal; /*!< Triangle normal */ member
269 CrossProduct(&psMesh->pT[psMesh->nT].vNormal, pv0, pv1, pv2); in FindOrCreateTriangle()701 f = PVRTMatrixVec3DotProduct(psTri->vNormal, v); in PVRTShadowVolSilhouetteProjectedBuild()703 f = PVRTMatrixVec3DotProduct(psTri->vNormal, *pvLightModel); in PVRTShadowVolSilhouetteProjectedBuild()