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Searched refs:vNormal (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTShadowVol.h40 PVRTVECTOR3 vNormal; /*!< Triangle normal */ member
DPVRTShadowVol.cpp269 CrossProduct(&psMesh->pT[psMesh->nT].vNormal, pv0, pv1, pv2); in FindOrCreateTriangle()
701 f = PVRTMatrixVec3DotProduct(psTri->vNormal, v); in PVRTShadowVolSilhouetteProjectedBuild()
703 f = PVRTMatrixVec3DotProduct(psTri->vNormal, *pvLightModel); in PVRTShadowVolSilhouetteProjectedBuild()