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Searched refs:v_pos (Results 1 – 3 of 3) sorted by relevance

/external/webrtc/talk/media/base/
Dfakevideorenderer.h140 const uint8_t* v_pos = v_plane; in CheckFrameColorYuv() local
149 uint8_t v_value = *(v_pos + j); in CheckFrameColorYuv()
155 v_pos += v_pitch; in CheckFrameColorYuv()
Dvideoframe_unittest.h216 int y1_pos, y2_pos, u_pos, v_pos; in CreateYuv422Sample() local
217 if (!GetYuv422Packing(fourcc, &y1_pos, &y2_pos, &u_pos, &v_pos)) { in CreateYuv422Sample()
234 quad[v_pos] = ((y / 63) & 1) ? 192 : 64; in CreateYuv422Sample()
291 int y1_pos, y2_pos, u_pos, v_pos; in ConvertYuv422() local
292 if (!GetYuv422Packing(fourcc, &y1_pos, &y2_pos, &u_pos, &v_pos)) { in ConvertYuv422()
317 (quad1[v_pos] + quad2[v_pos] + 1) / 2; in ConvertYuv422()
393 int* v_pos) { in GetYuv422Packing() argument
395 *y1_pos = 0; *u_pos = 1; *y2_pos = 2; *v_pos = 3; in GetYuv422Packing()
397 *u_pos = 0; *y1_pos = 1; *v_pos = 2; *y2_pos = 3; in GetYuv422Packing()
/external/mesa3d/src/intel/blorp/
Dblorp_clear.c145 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local
147 v_pos->data.location = VARYING_SLOT_POS; in blorp_params_get_layer_offset_vs()
149 nir_copy_var(&b, v_pos, a_vertex); in blorp_params_get_layer_offset_vs()