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Searched refs:vaCount (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp66 int vaCount = gp.numAttribs(); in emitAttributes() local
67 for (int i = 0; i < vaCount; i++) { in emitAttributes()
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp73 int vaCount = primProc.numAttribs(); in setup_vertex_input_state() local
74 if (vaCount > 0) { in setup_vertex_input_state()
75 for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { in setup_vertex_input_state()
93 vertexInputInfo->vertexAttributeDescriptionCount = vaCount; in setup_vertex_input_state()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp129 int vaCount = primProc.numAttribs(); in finalize() local
130 for (int i = 0; i < vaCount; i++) { in finalize()