Home
last modified time | relevance | path

Searched refs:validCaseName (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp3007 …string validCaseName = de::toString(numIterations) + "_iterations_" + de::toString(nestingDepth) +… in addShaderCompilationPerformanceCases() local
3011 …validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
3012 …cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2987 …string validCaseName = de::toString(numIterations) + "_iterations_" + de::toString(nestingDepth) +… in addShaderCompilationPerformanceCases() local
2991 …validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
2992 …cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()