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Searched refs:validReadType (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DContext.cpp2930 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D || in blitFramebuffer() local
2934 if(!validReadType || !validDrawType || in blitFramebuffer()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp4027 …const bool validReadType = readColorbufferType == GL_TEXTURE_2D || Framebuffer::IsRenderbuffer(rea… in blitFramebuffer() local
4029 if(!validReadType || !validDrawType) in blitFramebuffer()