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Searched refs:validateCallDepth (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DCompiler.cpp144 success = validateCallDepth(root, infoSink); in compile()
209 bool TCompiler::validateCallDepth(TIntermNode *root, TInfoSink &infoSink) in validateCallDepth() function in TCompiler
DCompiler.h96 bool validateCallDepth(TIntermNode *root, TInfoSink &infoSink);