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Searched refs:validateRenderPassCompatibility (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp10672 static bool validateRenderPassCompatibility(layer_data *dev_data, VkCommandBuffer primaryBuffer, in validateRenderPassCompatibility() function
10723 …skip_call |= validateRenderPassCompatibility(dev_data, secondaryBuffer, fb->renderPassCreateInfo.p… in validateFramebuffer()
10815validateRenderPassCompatibility(dev_data, commandBuffer, pCB->activeRenderPass->createInfo.ptr(), in CmdExecuteCommands()