Searched refs:validateRenderPassCompatibility (Results 1 – 1 of 1) sorted by relevance
10672 static bool validateRenderPassCompatibility(layer_data *dev_data, VkCommandBuffer primaryBuffer, in validateRenderPassCompatibility() function10723 …skip_call |= validateRenderPassCompatibility(dev_data, secondaryBuffer, fb->renderPassCreateInfo.p… in validateFramebuffer()10815 … validateRenderPassCompatibility(dev_data, commandBuffer, pCB->activeRenderPass->createInfo.ptr(), in CmdExecuteCommands()